PRINCIPLES OF MOTION SIMULATION OF A 2 DOF RR PLANAR MANIPULATOR USING JAVA SWING
Abstract
Abstract: The paper presents the main differences related to a simulation made in an imperative programming language that uses 2D graphic primitives compared to the way of implementing a simulation using the Java GUI called Swing. Some basic concepts related to Java, GUIs and Swing combined with AWT are covered for a better understanding of the Java code organization for such a purpose. A 2D RR manipulator is used for computational purposes to implement object oriented the concepts in Java and to illustrate some of the simulators applications.
Key words: 2DOF, approximation, GUI, java, RR manipulator, simulation, swing, workspace.
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