STUDY OF A METHODOLOGY FOR CREATING A FANTASY STORY USING TRIZ

Seunghyun KANG, Yongwon SONG

Abstract


With the development of digital storytelling platforms and contents IP (Intellectual Property) businesses in Korea, the demand for fantasy stories that are both aesthetically pleasing and entertaining has been increasing. In this re-search we propose a methodology for creating fantasy stories using TRIZ’s systematic problem-solving process by analyzing A Wizard of Earhsea, one of the fantasy classics, and “The Infinite Wizard”, a Korean popular web-fiction, using V. Propp’s morphological analysis of the fairy tale.  We found that a magic is one of the key factors that determine the aesthetic quality and fun of the fantasy stories, because the magic functions as a problem-solving tool in “struggle → victory” and “difficult task → solution” types of the fairy tale, which forms the axis of structure of the fantasy stories. Based on this analysis, we suggest that TRIZ’s problem-solving process can be used as an algorithm to systematize the process of making creative tasks and innovative magical means in fantasy stories.


Full Text:

PDF

References


Kakaopage corporation Homepage, http://www.kakaopagecorp.com

Kakaopage Homepage, https://page.kakao.com

ROH Hee-Jun., A study on the genre aspects of Korean web fictions, The comparative study of world literature (64), pp. 409-428 (2018) (in Korean).

Altshuller, G., Fantogramm, The website of the Official G.S. Altshuller Foundation, https://www.altshuller.ru/rtv/rtv5.asp.

Shippey, T.A., The Magic Art and the evolution of Words: Ursular Le Guin’s Earthsea Trilogy, Mosaic: An Interdisciplinary Critical Journal 10(2), pp. 147-163 (1977).

Le Guin, U., A Wizard of Earthesea, Houghton Mifflin Harcourt, Boston New York (2012).

Tolkien, J.R.R., On Fairy-Stories, Tolkien Estate website, https://www.tolkienestate.com/en/home.html

Propp, V., Morphology of the Folktale, 2nd edn. University of Texas Press, Austin (2009).

Peinado, F., Garvás, P., Creativity Issues in Plot Generation, Workshop on Compu-tational Creativity. Working Notes, 19th International Joint Conference on AI., pp.45-52 (2005) (in Korean).

Garvás, P., Díaz-Agudo B, Hervás R., Story Plot Generation based on CBR, In: Macinosh A., Ellis R., Allen T. (eds) Applications and Innovations in Intelligent Systems XII., pp.33-46. Springer, London (2004).

Chul-Gyun Lyou, Hye-Young Yun., A comparative Study on the CBR Model of Story Creation Program.: focusing on the and the , Journal of Digital Contents Society 13(2), pp. 213-224 (2012) (in Korean).

Altshuller, G., Creativity as an Exact Science (in Korean translation), INTERVISION, Seoul (2006).

Ivanov, G., Formulas of creativity, How an inventor learns. Education, Moscow (1994) (in Russian).


Refbacks

  • There are currently no refbacks.


JOURNAL INDEXED IN :