VIRTUAL REALITY TRAINING SYSTEM FOR INJECTION MOULDING OPERATORS

Radu COMES, Dragoș Andrei ANDREȘAN

Abstract


This paper presents a virtual reality training system intended to be used by operators in injection moulding manufacturing. This case study has been focused on the assembly process of a head brush injection mould. The Assembly process of injection moulding represents a complex task due to the complexity and number of components involved in the final assembly. The injection mould has been designed in SolidWorks and exported in Blender to facilitate the VR integration of the 3D models. The virtual reality application has been developed using Unity and SteamVR plugin. This application allows the operator to easily understand the steps required to assemble an injection mould and it can be extended to be used on a larger variety of different types of injection moulds. The case study proposed virtual reality system has been tested on a desktop PC paired to Valve Index head mounted system and includes the following four different training areas: injection mould, parts assembly, 2D drawings analysing and video tutorials. Each training areas has been created to provide specific training related to the complex process of injection moulding.


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